Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Card of Demise
Card of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

    Runick Destruction
    Runick Destruction
    Runick Destruction
    Spell Quick
    Runick Destruction

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

      Runick Flashing Fire
      Runick Flashing Fire
      Runick Flashing Fire
      Spell Quick
      Runick Flashing Fire

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

        Runick Fountain
        Runick Fountain
        Runick Fountain
        Spell Field
        Runick Fountain

          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

          Runick Freezing Curses
          Runick Freezing Curses
          Runick Freezing Curses
          Spell Quick
          Runick Freezing Curses

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

            Runick Slumber
            Runick Slumber
            Runick Slumber
            Spell Quick
            Runick Slumber

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

              Runick Tip
              Runick Tip
              Runick Tip
              Spell Quick
              Runick Tip

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                Evenly Matched
                Evenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  Rivalry of Warlords
                  Rivalry of Warlords
                  Rivalry of Warlords
                  Trap Continuous
                  Rivalry of Warlords

                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                    Skill Drain
                    Skill Drain
                    Skill Drain
                    Trap Continuous
                    Skill Drain

                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                      Extra Deck

                      Freki the Runick Fangs
                      Freki the Runick Fangs
                      Freki the Runick Fangs
                      DARK 5
                      Freki the Runick Fangs
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                      Geri the Runick Fangs
                      Geri the Runick Fangs
                      Geri the Runick Fangs
                      DARK 4
                      Geri the Runick Fangs
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                      Hugin the Runick Wings
                      Hugin the Runick Wings
                      Hugin the Runick Wings
                      LIGHT 2
                      Hugin the Runick Wings
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                      Munin the Runick Wings
                      Munin the Runick Wings
                      Munin the Runick Wings
                      LIGHT 3
                      Munin the Runick Wings
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                      Number 41: Bagooska the Terribly Tired Tapir
                      Number 41: Bagooska the Terribly Tired Tapir
                      Number 41: Bagooska the Terribly Tired Tapir
                      EARTH
                      Number 41: Bagooska the Terribly Tired Tapir
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      Super Starslayer TY-PHON - Sky Crisis
                      DARK
                      Super Starslayer TY-PHON - Sky Crisis
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                      Main: 53 Extra: 15

                      1 cardBeautunaful Princess 1 cardBeautunaful Princess
                      Beautunaful Princess
                      WATER 1
                      Beautunaful Princess
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                      3 cardDimension Shifter
                      3 cardDimension Shifter
                      Dimension Shifter
                      DARK 6
                      Dimension Shifter
                      • ATK:

                      • 1200

                      • DEF:

                      • 2200


                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                      2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      1 cardKeaf, Murk of the Ghoti 1 cardKeaf, Murk of the Ghoti
                      Keaf, Murk of the Ghoti
                      WATER 2
                      Keaf, Murk of the Ghoti
                      • ATK:

                      • 0

                      • DEF:

                      • 1500


                      If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.


                      1 cardLifeless Leaffish 1 cardLifeless Leaffish
                      Lifeless Leaffish
                      WATER 4
                      Lifeless Leaffish
                      • ATK:

                      • 1500

                      • DEF:

                      • 1600


                      When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


                      2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      1 cardPsiics, Moonlight of the Ghoti 1 cardPsiics, Moonlight of the Ghoti
                      Psiics, Moonlight of the Ghoti
                      WATER 6
                      Psiics, Moonlight of the Ghoti
                      • ATK:

                      • 2400

                      • DEF:

                      • 0


                      If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.


                      1 cardSnopios, Shade of the Ghoti 1 cardSnopios, Shade of the Ghoti
                      Snopios, Shade of the Ghoti
                      WATER 6
                      Snopios, Shade of the Ghoti
                      • ATK:

                      • 2100

                      • DEF:

                      • 0


                      During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


                      2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      2 cardAssault Synchron 2 cardAssault Synchron
                      Assault Synchron
                      DARK 2
                      Assault Synchron
                      • ATK:

                      • 700

                      • DEF:

                      • 0


                      During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.


                      2 cardHop Ear Squadron 2 cardHop Ear Squadron
                      Hop Ear Squadron
                      WIND 2
                      Hop Ear Squadron
                      • ATK:

                      • 300

                      • DEF:

                      • 600


                      During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


                      2 cardPaces, Light of the Ghoti 2 cardPaces, Light of the Ghoti
                      Paces, Light of the Ghoti
                      WATER 2
                      Paces, Light of the Ghoti
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


                      3 cardShif, Fairy of the Ghoti 3 cardShif, Fairy of the Ghoti
                      Shif, Fairy of the Ghoti
                      WATER 2
                      Shif, Fairy of the Ghoti
                      • ATK:

                      • 0

                      • DEF:

                      • 500


                      You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


                      1 cardZep, Ruby of the Ghoti 1 cardZep, Ruby of the Ghoti
                      Zep, Ruby of the Ghoti
                      WATER 2
                      Zep, Ruby of the Ghoti
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        2 cardDark Ruler No More 2 cardDark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          3 cardDimensional Fissure 3 cardDimensional Fissure
                          Dimensional Fissure
                          Spell Continuous
                          Dimensional Fissure

                            Any monster sent to the Graveyard is banished instead.


                            1 cardGold Sarcophagus
                            1 cardGold Sarcophagus
                            Gold Sarcophagus
                            Spell Normal
                            Gold Sarcophagus

                              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                3 cardRunick Destruction
                                3 cardRunick Destruction
                                Runick Destruction
                                Spell Quick
                                Runick Destruction

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                  2 cardRunick Flashing Fire 2 cardRunick Flashing Fire
                                  Runick Flashing Fire
                                  Spell Quick
                                  Runick Flashing Fire

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                    2 cardRunick Fountain
                                    2 cardRunick Fountain
                                    Runick Fountain
                                    Spell Field
                                    Runick Fountain

                                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                      3 cardRunick Freezing Curses
                                      3 cardRunick Freezing Curses
                                      Runick Freezing Curses
                                      Spell Quick
                                      Runick Freezing Curses

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                        1 cardRunick Slumber
                                        1 cardRunick Slumber
                                        Runick Slumber
                                        Spell Quick
                                        Runick Slumber

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                          1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                          Runick Smiting Storm
                                          Spell Quick
                                          Runick Smiting Storm

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                            3 cardRunick Tip
                                            3 cardRunick Tip
                                            Runick Tip
                                            Spell Quick
                                            Runick Tip

                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                              1 cardTerraforming
                                              1 cardTerraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                3 cardDimensional Barrier 3 cardDimensional Barrier
                                                Dimensional Barrier
                                                Trap Normal
                                                Dimensional Barrier

                                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                  2 cardEvenly Matched 2 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                    2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                                    Geri the Runick Fangs
                                                    DARK 4
                                                    Geri the Runick Fangs
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 1000


                                                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                    2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                    Hugin the Runick Wings
                                                    LIGHT 2
                                                    Hugin the Runick Wings
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                    1 cardMunin the Runick Wings 1 cardMunin the Runick Wings
                                                    Munin the Runick Wings
                                                    LIGHT 3
                                                    Munin the Runick Wings
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 2000


                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                    1 cardS:P Little Knight
                                                    1 cardS:P Little Knight
                                                    S:P Little Knight
                                                    DARK
                                                    S:P Little Knight
                                                    • ATK:

                                                    • 1600

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Right


                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                    1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                    Accel Synchro Stardust Dragon
                                                    WIND 8
                                                    Accel Synchro Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                    2 cardArionpos, Serpent of the Ghoti 2 cardArionpos, Serpent of the Ghoti
                                                    Arionpos, Serpent of the Ghoti
                                                    WATER 6
                                                    Arionpos, Serpent of the Ghoti
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


                                                    1 cardAskaan, the Bicorned Ghoti 1 cardAskaan, the Bicorned Ghoti
                                                    Askaan, the Bicorned Ghoti
                                                    WATER 8
                                                    Askaan, the Bicorned Ghoti
                                                    • ATK:

                                                    • 2700

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                                                    2 cardGhoti of the Deep Beyond 2 cardGhoti of the Deep Beyond
                                                    Ghoti of the Deep Beyond
                                                    WATER 10
                                                    Ghoti of the Deep Beyond
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • 0


                                                    1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                                                    1 cardHerald of the Arc Light 1 cardHerald of the Arc Light
                                                    Herald of the Arc Light
                                                    LIGHT 4
                                                    Herald of the Arc Light
                                                    • ATK:

                                                    • 600

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                    1 cardStardust Dragon 1 cardStardust Dragon
                                                    Stardust Dragon
                                                    WIND 8
                                                    Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                    1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    WATER 10
                                                    Swordsoul Supreme Sovereign - Chengying
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.



                                                    RUNICK (MYSTERUNE) Decks in OCG








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